He's back! Our talented artist is back!


Greetings, dear supporters and followers! As you may know, the Artist, one of the creative minds behind the narrative of The Martin Experiment, had to step back many months ago to take care of his health. Since then, I've diligently worked to fulfill all the needed duties and make this dream come true. I've met some incredible people who helped me handsomely in many areas of this project. Still, no one had the muscles to handle the drawing process as well as our original artist, so I had to learn how to draw to embrace this task.

But these times are over! Our artist is coming back! I wanted to celebrate his return by interviewing him, so I came up with some questions and posted them to our patrons-only discord channel to see if anyone wanted to ask something more specific. Then I sent the questions to him to answer, and here are the results! Enjoy!




1. How did you discover your love of art, and what inspired you to become a 2D artist?

Well, I have always enjoyed doodling, from drawings in kindergarten to notebooks, books, and even the desks in high school. The love for art comes from the need to make something beautiful and try to achieve perfection.


2. What are your artistic influences, and how are they reflected in your work?

Anime and manga have influenced me since childhood; I loved drawing dragon ball characters, mechas, super sentai, etc. I appreciate the art of the super detailed anime from the '80s/'90s and try to draw inspiration from them occasionally.


3. What attracted you to the genre of erotic visual novels, and how do you think your art can enrich this type of project?

In 2019, I came across a post at ████ ██████████ looking for people who could draw to create their first visual novel and raise a buck, and I became interested. I had never worked more seriously before and would like to have money to set up my pc and start adult life.


4. Tell us a little about your artistic style. How would you describe it, and how does it fit the atmosphere of our visual novel?

As said before, I look for references in anime and manga. Still, I had to improvise a little this time because the artistic style I decided on was cartoony.


5. What are the main challenges you face when creating illustrations for an erotic visual novel? How do you overcome them?

I force myself to have a professional attitude, so the challenges are more about routine and discipline. Also, because the game is erotic, we see too many naked women, which can negatively influence me regarding pornography addiction.


6. Is there any particular aspect of the narrative of our visual novel that caught your attention? How do you intend to express it visually?

I was one of the creators of the story. It would be cool to delve into the characters' psychological issues and themes like conspiracy theory, suspense, and horror.


7. What are your methods for capturing the characters' essence and emotions in your illustrations?

Planning the character well before starting a story is necessary. After defining the character's personality, we use our imagination and photographic records of our performances to capture the feelings and expressions needed for each scene.


8. How do you collaborate with the rest of the team, such as writers and designers, to ensure the artwork aligns with the story and overall project vision?

It is essential that the illustrator accompanies the creative process because he can think of better ways to represent each scene. Whenever I can, I participate in writing the script and drawing storyboards to help visualize the texts.


9. What are your artistic goals for The Martin Experiment project? Any specific visual techniques or effects you intend to explore?

My artistic goals are to generate an immersive and beautiful experience with beautiful and compelling graphics and, for the erotic part, to create something that makes the player get turned on.


10. How do you deal with feedback and criticism about your work? How does this help you evolve as an artist?

I am always willing to listen to all opinions as long as they are constructive and contribute to my growth.


11. What are your expectations for the impact of your art on the public, and how do you expect The Martin Experiment's players will receive it?

It will cause a bit of a surprise as we create the environments and gameplay more immersively than commonly seen in visual novels.


12. Besides the erotic visual novel, what are your other projects or areas of artistic interest?

About the artistic part, at the moment, I am focused only on this project.


13. Have you worked on other projects in the genre of games or visual novels? If yes, what were your previous experiences, and how do they contribute to the work you are doing now?

I have never worked on this kind of project before.


14. How do you keep up to date with trends and innovations in art and visual novel games?

Youtube, instagram, twitter. The usual.


15. What challenges do you expect to face when working on our visual novel? And how do you plan to overcome them?

As we explore a slightly more immersive way, one of the challenges is keeping up with the players and how they respond to our gameplay style and how they behave during the game.


16. What are your tips for aspiring artists who want to enter the field of visual games or create art for erotic projects?

Don't be afraid to do tracing. It may be frowned upon by many, but it helps speed up processes and generate more accurate anatomy.


17. What is your favorite part of being a visual game designer, and why?

Freedom to explore better and better ways to present the project.


18. Finally, we would like to know if there is any message you would like to convey to the fans and supporters of our erotic visual novel.

Keep giving us feedback! We enjoy it when we do something and get your responses and interactions.

And that's it! This post is my first attempt to interview someone, and I hope you like it. You can also comment on this post with any questions for the artist, and we will try to answer right away!

Cheers!

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